ROOM · LIGHT · 3 OF 4
Light · room 3
Eight exhibits. Look at one, then step to the next. The room loops.
You are here · Light / light / 3
- EXHIBITFlowGold particles drifting on a living noise vector field. Scale, speed, count
- EXHIBITHeat2D heat diffusion. Tap to add heat; cools slowly; gold intensity. Grid ≤64×40
- EXHIBITLensFuse imperfect signals. See the edge before it closes
- EXHIBITMagnetGold charged particles in a magnetic field. Place attractors and repellers
- EXHIBITNexusInteractive particle force field sandbox
- EXHIBITOrbitGold N-body orbital toy. Central star, drag to fling bodies, trails
- EXHIBITPiercePierce. dx/dt=y, dy/dt=z, dz/dt=−a z−b y−sin(x). Classic a=0.5 b=1.5
- EXHIBITType RainTypographic rain — glyphs fall, collide, settle