PP
pp-0.com/lab
Cos Jerk
a=0.5
a
0.5
SPEED (dt)
0.05
FADE
0.08
PRESETS
Cos Jerk — dx/dt=y, dy/dt=z, dz/dt=−a z−y−cos(x). Classic a=0.5. Distinct from pierce.html (sin). RK4. Gold trail, cap 650. RM = settled silhouette, no animate-on.
PTS 0 · a 0.5
DT 0.05
MODE CLASSIC · ZOOM 1.40
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